Category: Uncategorized

  • Beta 01 Ready – Sound and Animations!

    Beta 01 sees a major set of milestones come together to really make the game start to feel complete. The inclusion of sound, including battle, UI, and a theme from our amazing sound artist makes the game really feel alive. Animations coming in at the same time helps the actual moment-to-moment gameplay really start to look like the game feels. Other big updates are some research tuning and the inclusion of counter-missiles as a research option. Oh, and fixing a couple of hotseat bugs that just made the game feel really rough!

    Install note: You will need both the .exe and the .pck files downloaded!

    Feature Changes

    • Counter-Missiles now exist in game
      • Purely a visual design, first step to player-selected fleet designs
    • Sound now exists in game
      • UI sounds
      • Music theme on main menu
      • Space sounds in battle
      • Missile launch, PDC, Decoy Launch sounds

    Tuning Changes

    • Missile range: first research no longer puts tactical battle spawning positions in powered range
    • Updated generation of new strategic layer to ensure player starting locations are somewhat balanced
    • Update missile launch animation
    • Added animation on corvette PDCs
    • Fleets now shift to formation center after losing ships

    Bug Fixes

    • Research Points that get applied to a project don’t disappear until next turn bug fixed
    • Fleet name doesn’t change on galactic map until next turn bug fixed
    • Escape key in menu now backs a user out one level
    • Fog of War bug where fleets could be seen outside vision range fixed
    • Hotseat control bug now allows for hotseat controls in battle to work properly
    • Hotseat Empire Overview bug where only Empire 0 information was shown fixed