Capital ship render from Throw Weight: Strategic Command

Independent studio · Pacific Northwest

Strategy games that take their time.

Slow Boat Games builds systems-driven strategy games: fleets, formations, and decisions that stay decided. Two decades of industry work now pointed at the games we always wanted to make.

● In development — Throw Weight: Strategic Command   ·   Engine Godot 4   ·   Platform PC

01 — Games

Active development in space, future projects under concept.

Two fleets in formation during a tactical engagement in Throw Weight: Strategic Command
In-game — tactical engagement

In development

Throw Weight: Strategic Command

Fleet and formation combat in a near-future universe.

Build an empire across a star map; colonies, shipyards, and a deep research program. Then drop into real-time engagements where near-realistic tech are at play; missiles, point defense and electronic warfare. No shields, no lasers, Newton’s laws firmly in place. Hulls, vectors, and the plans you brought with you.

  • Star map & empire management
  • Colonies & shipyards
  • Deep research program
  • Fleets as single selectable units
  • Missiles, PDCs & electronic warfare
  • Newtonian movement, no shields
  • Hull-points-only damage model
  • Formation editor

Concept

Untitled Tactical Game

Turn-based squad tactics in a Napoleonic setting.

Line infantry, powder smoke, and ground that decides the battle before the first volley. A turn-based tactical campaign about keeping a squad alive through a war that has no interest in whether they make it.

  • Turn-based squad tactics
  • Napoleonic setting
  • Campaign continuity between missions
  • Built in Godot

02 — Devlog

Notes from the workbench.

03 — Studio

Small studio. Long horizon.

Slow Boat Games is an independent studio in the Pacific Northwest, built on twenty-plus years in the industry and spent on the games that never got greenlit.

We make systems-heavy strategy for players who read the tooltips; games where the interesting part is the decision you cannot take back, not the number that went up. Deep simulation, honest feedback, and no mechanic that exists only because the genre expects it.

The first project is built in Godot 4 and shipped when it is ready. Slow boat, deliberate course.

Founded2026

LocationPacific Northwest, USA

TeamSmall team

EngineGodot 4

PlatformsPC — Windows first

Press & creators

Logos, screenshots, fact sheets and build access for press, streamers and video creators. Press kit in preparation — until then, reach us at the contact form below and we will send assets directly.

Download the studio logo (PNG, transparent)

04 — Contact

Get in touch.

Business, press, or just want to argue about missile ranges — this reaches us directly.

info@slowboatgames.com

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