
Independent studio · Pacific Northwest
Strategy games that take their time.
Slow Boat Games builds systems-driven strategy games: fleets, formations, and decisions that stay decided. Two decades of industry work now pointed at the games we always wanted to make.
● In development — Throw Weight: Strategic Command · Engine Godot 4 · Platform PC
01 — Games
Active development in space, future projects under concept.

In development
Throw Weight: Strategic Command
Fleet and formation combat in a near-future universe.
Build an empire across a star map; colonies, shipyards, and a deep research program. Then drop into real-time engagements where near-realistic tech are at play; missiles, point defense and electronic warfare. No shields, no lasers, Newton’s laws firmly in place. Hulls, vectors, and the plans you brought with you.
- Star map & empire management
- Colonies & shipyards
- Deep research program
- Fleets as single selectable units
- Missiles, PDCs & electronic warfare
- Newtonian movement, no shields
- Hull-points-only damage model
- Formation editor
Concept
Untitled Tactical Game
Turn-based squad tactics in a Napoleonic setting.
Line infantry, powder smoke, and ground that decides the battle before the first volley. A turn-based tactical campaign about keeping a squad alive through a war that has no interest in whether they make it.
- Turn-based squad tactics
- Napoleonic setting
- Campaign continuity between missions
- Built in Godot
02 — Devlog
Notes from the workbench.
-
Beta 01 Ready – Sound and Animations!
Beta 01 sees a major set of milestones come together to really make the game start to feel complete. The inclusion of sound, including battle, UI,…
-
Alpha 13 – Personalities Introduced!
Alpha 13 unveils a key feature: opponent personalities. During game setup you can select from a list of historical admirals who each have their own strategic…
-
Alpha 12 — Opt-in battles, per-ship missile loads, and an in-game menu
Battles are now opt-in, with a pre-battle window and auto-resolve. Missile loads are tracked per ship, and there is finally a menu behind the Esc key.
03 — Studio
Small studio. Long horizon.
Slow Boat Games is an independent studio in the Pacific Northwest, built on twenty-plus years in the industry and spent on the games that never got greenlit.
We make systems-heavy strategy for players who read the tooltips; games where the interesting part is the decision you cannot take back, not the number that went up. Deep simulation, honest feedback, and no mechanic that exists only because the genre expects it.
The first project is built in Godot 4 and shipped when it is ready. Slow boat, deliberate course.

Founded2026
LocationPacific Northwest, USA
TeamSmall team
EngineGodot 4
PlatformsPC — Windows first
Press & creators
Logos, screenshots, fact sheets and build access for press, streamers and video creators. Press kit in preparation — until then, reach us at the contact form below and we will send assets directly.
04 — Contact
Get in touch.
Business, press, or just want to argue about missile ranges — this reaches us directly.
info@slowboatgames.com