Alpha 12 hands back control of when a battle happens. Every engagement now opens with a pre-battle window, so you commit to the tactical map deliberately or auto-resolve and get on with the turn. Missile loads are also tracked per ship and reloaded at friendly stations, which starts making magazine depth and station access a strategic concern rather than an abstraction.
Install note: You will need both the .exe and the .pck files downloaded!
Feature Changes
- Added Corvette B visual design
- Purely a visual design, first step to player-selected fleet designs
- Added movement tails to fleets at the strategic layer
- Help see direction of fleet movement
- Battles are now opt-in with a pre-battle window per battle
- No longer dumps a player into a battle
- A menu in game!
- Triggered via Esc key
- Missile loads now tracked on a per-ship basis
- Reloads available at friendly stations
- Auto-resolve is now possible for battles
Tuning Changes
- Increased strategic speed of DD, CA, BB, and DN units
- Clarified uninhabited vs inhabited iconography
- Filled = inhabited, Unfilled = uninhabited
- Major design pass on menus, all should now match core design system
- Increased visibility of various range markers (Engagement, Powered Missile)
Bug Fixes
- Text alignment in top bar
- Ships teleporting to an assigned fleet after build completion when fleet has left the system
- Aimed fire at Long Range is sending a second volley before the first arrives
- Game Icon now exists properly
