Alpha 13 – Personalities Introduced!

Alpha 13 unveils a key feature: opponent personalities. During game setup you can select from a list of historical admirals who each have their own strategic and tactical personalities. Should make the game a lot more interesting for replays! Other big changes include the ability to set targeting criteria, actual retreat zones making your tactical decisions more challenging, and exposing key mapping!

Install note: You will need both the .exe and the .pck files downloaded!

Feature Changes

  • AI players now have personalities!
    • Purely a visual design, first step to player-selected fleet designs
  • Class-based targeting system created
    • Now can target by Nearest, Capital, Screen, and Weakest
  • New per-ship retreat zone exists
    • No more full-fleet auto-retreat
    • Ships can be set to disengage at varying damage levels
  • Exposed key bindings in Settings and allowed for remapping
  • Scenario Editor first pass is live
  • Removed Corvette B visual design
    • B-designs not ready, streamlined for clarity

Tuning Changes

  • Expanded tactical scene size
    • Fleets now start slightly further apart
  • Formation tuning, especially with additional units to a limited formation
    • Includes Tight vs Loose formation designations
    • Clearer roles for ships (Escort/Mid-Weight/Capital)

Bug Fixes

  • Significant performance bugs solved in tactical scene
    • Large missile launches should now behave much better than previously

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