Alpha 13 unveils a key feature: opponent personalities. During game setup you can select from a list of historical admirals who each have their own strategic and tactical personalities. Should make the game a lot more interesting for replays! Other big changes include the ability to set targeting criteria, actual retreat zones making your tactical decisions more challenging, and exposing key mapping!
Install note: You will need both the .exe and the .pck files downloaded!
Feature Changes
- AI players now have personalities!
- Purely a visual design, first step to player-selected fleet designs
- Class-based targeting system created
- Now can target by Nearest, Capital, Screen, and Weakest
- New per-ship retreat zone exists
- No more full-fleet auto-retreat
- Ships can be set to disengage at varying damage levels
- Exposed key bindings in Settings and allowed for remapping
- Scenario Editor first pass is live
- Removed Corvette B visual design
- B-designs not ready, streamlined for clarity
Tuning Changes
- Expanded tactical scene size
- Fleets now start slightly further apart
- Formation tuning, especially with additional units to a limited formation
- Includes Tight vs Loose formation designations
- Clearer roles for ships (Escort/Mid-Weight/Capital)
Bug Fixes
- Significant performance bugs solved in tactical scene
- Large missile launches should now behave much better than previously
