Alpha 02 puts shipyards at the centre of the economy: every level adds 100 income per turn and another parallel construction slot, which makes yard investment the main strategic lever. The interface also became movable, with draggable panels and information icons explaining what each window contains.
Known issue at time of release: there is no win state yet.
Install note: You will need both the .exe and the .pck files downloaded!
Changes
- Updated economy so that each level of shipyard increases income by 100/turn
- Updated shipyard functionality so that each level of shipyard allows for another ship to be constructed in parallel
- Added formation selector at strategic level for fleets
- Added information icons that open on click to describe the contents of each window
- All panels can now be dragged around via their title bar
- (known issue: panels revert to original placement after battle)
- Updated “Requires Orders” window to “Available for Orders”
- Added shading to uninhabited systems
Bug Fixes
- Research tree now populates (damn text files!)
- Intelligence now shows incoming fleets, not just fleets at systems
- Missile trail brightness reduced and volley spread on launch increased
- Destroyed fleets now disappear instead of leaving an empty fleet at the system
- Fixed formation movement sometimes sending ships off to infinity
- Should also have fixed the movement issue
