The two halves of the game start behaving like one game in Alpha 07. Damage carries back and forth between battles and the galactic map, repairs only happen at starbases or shipyards and compete for building slots, and drones and jamming resolve at the fleet level — which is what finally makes the relevant research visible in combat rather than theoretical.
Install note: You will need both the .exe and the .pck files downloaded!
Feature Changes
- Ship damage now carries back and forth between battles and galactic map
- Ship repairs overhauled:
- Repairs only happen at starbases or shipyards
- Rate of repair is gated by the number of available building slots
- Intel system overhaul
- Now has a cost
- Intel mission times reduced dramatically
- Visible arcs of sensor coverage
- Probably needs better naming & lore
- Drone & Jamming behavior now happens at the fleet level
- Research impact of drones, jamming, and PDC efficacy now very apparent
Tuning Changes
- Tactical AI overhaul, now can see different AIs making different choices
- Not super challenging yet, but it’s better
- Strategic AI overhaul, now have different behavior by difficulty
- AI does not mass fleets, lots of individual ships running around
- Ship hull values doubled across the board
Bug Fixes
- First performance pass complete, let’s see how it translates
