Alpha 12 — Opt-in battles, per-ship missile loads, and an in-game menu

Alpha 12 hands back control of when a battle happens. Every engagement now opens with a pre-battle window, so you commit to the tactical map deliberately or auto-resolve and get on with the turn. Missile loads are also tracked per ship and reloaded at friendly stations, which starts making magazine depth and station access a strategic concern rather than an abstraction.

Install note: You will need both the .exe and the .pck files downloaded!

Feature Changes

  • Added Corvette B visual design
    • Purely a visual design, first step to player-selected fleet designs
  • Added movement tails to fleets at the strategic layer
    • Help see direction of fleet movement
  • Battles are now opt-in with a pre-battle window per battle
    • No longer dumps a player into a battle
  • A menu in game!
    • Triggered via Esc key
  • Missile loads now tracked on a per-ship basis
    • Reloads available at friendly stations
  • Auto-resolve is now possible for battles

Tuning Changes

  • Increased strategic speed of DD, CA, BB, and DN units
  • Clarified uninhabited vs inhabited iconography
    • Filled = inhabited, Unfilled = uninhabited
  • Major design pass on menus, all should now match core design system
  • Increased visibility of various range markers (Engagement, Powered Missile)

Bug Fixes

  • Text alignment in top bar
  • Ships teleporting to an assigned fleet after build completion when fleet has left the system
  • Aimed fire at Long Range is sending a second volley before the first arrives
  • Game Icon now exists properly