The headline change in Alpha 11 is a significant rewrite of the tactical movement model. Ships now auto-dodge under fire with a slight side-to-side shimmy and strafe into new formation slots rather than sliding into place, which changes both how an engagement reads and how well ships survive at long range. Shipyards also open all the way up to level 10.
Install note: You will need both the .exe and the .pck files downloaded!
Feature Changes
- 2X speed option now exists in tactical battles
- Great for AI vs AI battles
- Windows now stay where they were placed / minimized after a battle
- Starfield background replaces plain black background in tactical map
- Can now Transfer ships between fleets
Tuning Changes
- Tactical combat movement model update – significant rewrite
- Ships now auto-dodge (slight shimmy side to side) when under attack
- Most useful when beyond powered missile range
- Ships strafe into new formation positions
- Ships now auto-dodge (slight shimmy side to side) when under attack
- Intel missions now provide intel on the system for 3 turns
- Missions also show faction owner
- Missions also show shipyard status (level of and ships queued)
- Shipyards can now be upgraded all the way to level 10
- Strategic AI now has tuning knobs for research
Bug Fixes
- Ships getting lost on the way to a new formation slot
- Now includes strafing movement to get there
- Research tree: when a research project is blocked, weird formatting issue on the yellow description text
- Uninhabited systems can no longer be owned
- Repair cap was to original hull max, not researched hull max HP
- All scroll and pan is now middle-mouse button (strategic map was right-click)
- Build menu can now scroll if text spills off the sides
- End-of-game via battle completion bug fixed
