Beta 01 sees a major set of milestones come together to really make the game start to feel complete. The inclusion of sound, including battle, UI, and a theme from our amazing sound artist makes the game really feel alive. Animations coming in at the same time helps the actual moment-to-moment gameplay really start to look like the game feels. Other big updates are some research tuning and the inclusion of counter-missiles as a research option. Oh, and fixing a couple of hotseat bugs that just made the game feel really rough!
Install note: You will need both the .exe and the .pck files downloaded!
Feature Changes
- Counter-Missiles now exist in game
- Purely a visual design, first step to player-selected fleet designs
- Sound now exists in game
- UI sounds
- Music theme on main menu
- Space sounds in battle
- Missile launch, PDC, Decoy Launch sounds
Tuning Changes
- Missile range: first research no longer puts tactical battle spawning positions in powered range
- Updated generation of new strategic layer to ensure player starting locations are somewhat balanced
- Update missile launch animation
- Added animation on corvette PDCs
- Fleets now shift to formation center after losing ships
Bug Fixes
- Research Points that get applied to a project don’t disappear until next turn bug fixed
- Fleet name doesn’t change on galactic map until next turn bug fixed
- Escape key in menu now backs a user out one level
- Fog of War bug where fleets could be seen outside vision range fixed
- Hotseat control bug now allows for hotseat controls in battle to work properly
- Hotseat Empire Overview bug where only Empire 0 information was shown fixed

Leave a Reply